Playing the Game
Starting at the Beginning of Time, players choose a story of how the Universe was created by predicting the number they’ll spin on their first turn.
Those who predict their first spin correctly take the shorter path of the Biblical creation story, while those who predict incorrectly take the much longer path of the Scientific creation story.
Of course, there were no humans at the Beginning of Time, so each player begins the game as simply an inchoate idea of what it will be like eventually to represent a human.
Players take on a solid form when they reach the point along the path where Homo sapiens emerged several hundred thousand years ago.
Human Nature Challenges
A player landing on a brightly colored space faces a Human Nature Challenge, usually involving an exchange of Peeps with one or more other Tribes.
Each such challenge draws on players’ notions of generosity, selfishness, gratitude, guile, etc. — any of which may change as the game progresses and history with other Tribes accrues.
Aid or Raid?
If a Tribe lands on a space occupied by another Tribe, each of them must decide whether to “aid” or “raid” the other.
- If both aid, they receive 10 Peeps each.
- If both raid, they lose 2 Peeps each.
- If one aids and one raids, the raider takes 5 Peeps from the aider.
When players reach the STOP sign near the end of the path, they predict the number they’ll spin on their last turn.
Those who predict correctly enter The Rapture, where winning is irrelevant. Those who predict incorrectly bask in the Here Now and collect a modest pension until all Tribes have finished.